“He’s not talking about gathering up all the Omnics in the world and leading them against the humans,” Jurgens-Fyhrie says. His frustration and rage culminated in him founding Null Sector, the pro-Omnic terrorist group that’s one of Overwatch 2’s primary antagonists. Ramattra, on the other hand, has seen a lot more death and destruction. Zenyatta is not above violence, but peace and healing are his priorities. “They’ve spent a lot of time talking,” Jurgens-Fyhrie says, “and they both feel very similarly about the danger of being too passive in the face of what humans have done to their people.” Ramattra and Zenyatta side-by-side in the Ramattra gameplay trailer. By all accounts, Ramattra and Zenyatta are as close as “brothers,” even if they’ve become distant in recent years. ![]() “We definitely look at the two and try create connections through animation, through design, all kinds of things,” Rogers tells Inverse. Overwatch’s greatest strength is in design details like this, little Easter eggs that contextualize the world. If Ramattra’s “Pummel” move looks familiar as he punches rhythmic fashion, it’s because the design and animation teams referenced Zenyatta’s animations as he hurls out his Orbs of Destruction. Countless Omnics, Ramattra included, embarked on a pilgrimage there seeking the same, and he even brought Overwatch’s beloved Omnic healer Zenyatta there as well, teaching all of his brethren, including Zen, how to fight. The temple - which is the location of the game’s new map - was founded pre-Crisis by the very first sentient Omnic named Aurora, who sought peace, understanding, and enlightement. “It shook him to his core and took him into the mountains of Nepal to the Shambali temple where he was trying to find his place in the world.” “Every single Omnic is an incalculable loss.” “This very intelligent Omnic made for war, what happened to him when he was forced to confront his own actions during the Omnic Crisis?” Jurgens-Fyhrie says. Most humans, even today, have nothing but fear and hatred for their robotic counterparts. Most Omniums were destroyed or deconstructed and the god programs shut down, which is why no more can be created. The titular “Overwatch” team comprised of experts, warriors, and pseudo-superheroes was formed as a successful countermeasure. R-7000s like Ramattra, also known as Ravagers, were built to lead the robotic forces during this era. AI god programs took control of the Omniums and of the Omnics, and thus began the Omnic Crisis. Anybody familiar with stories like Terminator, The Matrix, or even Nier: Automata can predict what happened next: Robots became fully sentient, recognized the evils of mankind, and promptly began destroying their creators. Does that mean an Omnic life is worth more than a human life? Some would say yes.ĭecades prior to the game’s present-day, automated robotics factories called Omniums created the first Omnics as essentially robotic slaves. They can’t store their data on a thumb drive, and they can’t procreate or build more. ![]() These synthetic lifeforms occupy a special place in the world of Overwatch, with their sentience viewed by many as a miracle. His death, like so many others, was indeed an incalculable loss. The sniper Widowmaker assassinated the Shambali leader Mondatta in one of the game’s earliest cinematics. That's where we see him get his scariest.” A brilliant robot created for war during the Omnic Crisis (a conflict decades ago between man and machine), Ramattra spent years at the Shambali monastery in Nepal, India striving for peace and teaching his fellow Omnics how to defend themselves. “He went from an intellectual trying to urge peace to absolute rage. “That's why we see this rage in Ramattra,” Jurgens-Fyhrie says. “Incalculable loss” is a phrase that sticks with me long after my conversation with Jurgens-Fyhrie and Art Director Dion Rogers about Ramattra, who’s at the center of a decades-old conflict between man and machine.
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